using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System; namespace Fungus { /** * Implement this interface to be notified about Writer events */ public interface IWriterListener { // Called when the Writer starts writing new text // An optional audioClip sound effect can be supplied (e.g. for voiceover) void OnStart(AudioClip audioClip); // Called when the Writer has paused writing text (e.g. on a {wi} tag) void OnPause(); // Called when the Writer has resumed writing text void OnResume(); // Called when the Writer has finshed writing text void OnEnd(); // Called every time the Writer writes a new character glyph void OnGlyph(); } public class Writer : MonoBehaviour, IDialogInputListener { [Tooltip("Gameobject containing a Text, Inout Field or Text Mesh object to write to")] public GameObject targetTextObject; [Tooltip("Writing characters per second")] public float writingSpeed = 60; [Tooltip("Pause duration for punctuation characters")] public float punctuationPause = 0.25f; [Tooltip("Color of text that has not been revealed yet")] public Color hiddenTextColor = new Color(1,1,1,0); [Tooltip("Write one word at a time rather one character at a time")] public bool writeWholeWords = false; // This property is true when the writer is waiting for user input to continue [System.NonSerialized] public bool isWaitingForInput; // This property is true when the writer is writing text or waiting (i.e. still processing tokens) [System.NonSerialized] public bool isWriting; protected float currentWritingSpeed; protected float currentPunctuationPause; protected Text textUI; protected InputField inputField; protected TextMesh textMesh; protected bool boldActive = false; protected bool italicActive = false; protected bool colorActive = false; protected string colorText = ""; protected bool inputFlag; protected List writerListeners = new List(); public string text { get { if (textUI != null) { return textUI.text; } else if (inputField != null) { return inputField.text; } else if (textMesh != null) { return textMesh.text; } return ""; } set { if (textUI != null) { textUI.text = value; } else if (inputField != null) { inputField.text = value; } else if (textMesh != null) { textMesh.text = value; } } } protected virtual void Awake() { GameObject go = targetTextObject; if (go == null) { go = gameObject; } textUI = go.GetComponent(); inputField = go.GetComponent(); textMesh = go.GetComponent(); // Cache the list of child writer listeners foreach (Component component in GetComponentsInChildren()) { IWriterListener writerListener = component as IWriterListener; if (writerListener != null) { writerListeners.Add(writerListener); } } } public virtual bool HasTextObject() { return (textUI != null || inputField != null || textMesh != null); } public virtual bool SupportsRichText() { if (textUI != null) { return textUI.supportRichText; } if (inputField != null) { return false; } if (textMesh != null) { return textMesh.richText; } return false; } protected virtual string OpenMarkup() { string tagText = ""; if (SupportsRichText()) { if (colorActive) { tagText += ""; } if (boldActive) { tagText += ""; } if (italicActive) { tagText += ""; } } return tagText; } protected virtual string CloseMarkup() { string closeText = ""; if (SupportsRichText()) { if (italicActive) { closeText += ""; } if (boldActive) { closeText += ""; } if (colorActive) { closeText += ""; } } return closeText; } public virtual void SetTextColor(Color textColor) { if (textUI != null) { textUI.color = textColor; } else if (inputField != null) { if (inputField.textComponent != null) { inputField.textComponent.color = textColor; } } else if (textMesh != null) { textMesh.color = textColor; } } public virtual void SetTextAlpha(float textAlpha) { if (textUI != null) { Color tempColor = textUI.color; tempColor.a = textAlpha; textUI.color = tempColor; } else if (inputField != null) { if (inputField.textComponent != null) { Color tempColor = inputField.textComponent.color; tempColor.a = textAlpha; inputField.textComponent.color = tempColor; } } else if (textMesh != null) { Color tempColor = textMesh.color; tempColor.a = textAlpha; textMesh.color = tempColor; } } public virtual void Write(string content, bool clear, bool waitForInput, AudioClip audioClip, Action onComplete) { if (clear) { this.text = ""; } if (!HasTextObject()) { return; } // If this clip is null then WriterAudio will play the default sound effect (if any) NotifyStart(audioClip); string tokenText = content; if (waitForInput) { tokenText += "{wi}"; } TextTagParser tagParser = new TextTagParser(); List tokens = tagParser.Tokenize(tokenText); StartCoroutine(ProcessTokens(tokens, onComplete)); } protected virtual IEnumerator ProcessTokens(List tokens, Action onComplete) { // Reset control members boldActive = false; italicActive = false; colorActive = false; colorText = ""; currentPunctuationPause = punctuationPause; currentWritingSpeed = writingSpeed; isWriting = true; foreach (TextTagParser.Token token in tokens) { bool exit = false; switch (token.type) { case TextTagParser.TokenType.Words: yield return StartCoroutine(DoWords(token.param)); break; case TextTagParser.TokenType.BoldStart: boldActive = true; break; case TextTagParser.TokenType.BoldEnd: boldActive = false; break; case TextTagParser.TokenType.ItalicStart: italicActive = true; break; case TextTagParser.TokenType.ItalicEnd: italicActive = false; break; case TextTagParser.TokenType.ColorStart: colorActive = true; colorText = token.param; break; case TextTagParser.TokenType.ColorEnd: colorActive = false; break; case TextTagParser.TokenType.Wait: yield return StartCoroutine(DoWait(token.param)); break; case TextTagParser.TokenType.WaitForInputNoClear: yield return StartCoroutine(DoWaitForInput(false)); break; case TextTagParser.TokenType.WaitForInputAndClear: yield return StartCoroutine(DoWaitForInput(true)); break; case TextTagParser.TokenType.WaitOnPunctuationStart: if (!Single.TryParse(token.param, out currentPunctuationPause)) { currentPunctuationPause = punctuationPause; } break; case TextTagParser.TokenType.WaitOnPunctuationEnd: currentPunctuationPause = punctuationPause; break; case TextTagParser.TokenType.Clear: text = ""; break; case TextTagParser.TokenType.SpeedStart: if (!Single.TryParse(token.param, out currentWritingSpeed)) { currentWritingSpeed = writingSpeed; } break; case TextTagParser.TokenType.SpeedEnd: currentWritingSpeed = writingSpeed; break; case TextTagParser.TokenType.Exit: exit = true; break; case TextTagParser.TokenType.Message: Flowchart.BroadcastFungusMessage(token.param); break; case TextTagParser.TokenType.VerticalPunch: float vintensity; if (!Single.TryParse(token.param, out vintensity)) { vintensity = 10f; } Punch(new Vector3(0, vintensity, 0), 0.5f); break; case TextTagParser.TokenType.HorizontalPunch: float hintensity; if (!Single.TryParse(token.param, out hintensity)) { hintensity = 10f; } Punch(new Vector3(hintensity, 0, 0), 0.5f); break; case TextTagParser.TokenType.Punch: float intensity; if (!Single.TryParse(token.param, out intensity)) { intensity = 10f; } Punch(new Vector3(intensity, intensity, 0), 0.5f); break; case TextTagParser.TokenType.Flash: float flashDuration; if (!Single.TryParse(token.param, out flashDuration)) { flashDuration = 0.2f; } Flash(flashDuration); break; case TextTagParser.TokenType.Audio: { AudioSource audioSource = FindAudio(token.param); if (audioSource != null) { audioSource.PlayOneShot(audioSource.clip); } } break; case TextTagParser.TokenType.AudioLoop: { AudioSource audioSource = FindAudio(token.param); if (audioSource != null) { audioSource.Play(); audioSource.loop = true; } } break; case TextTagParser.TokenType.AudioPause: { AudioSource audioSource = FindAudio(token.param); if (audioSource != null) { audioSource.Pause(); } } break; case TextTagParser.TokenType.AudioStop: { AudioSource audioSource = FindAudio(token.param); if (audioSource != null) { audioSource.Stop(); } } break; } if (exit) { break; } } inputFlag = false; isWriting = false; NotifyEnd(); if (onComplete != null) { onComplete(); } } protected virtual IEnumerator DoWords(string param) { string startText = text; string openText = OpenMarkup(); string closeText = CloseMarkup(); float timeAccumulator = Time.deltaTime; for (int i = 0; i < param.Length; ++i) { string left = ""; string right = ""; PartitionString(writeWholeWords, param, i, out left, out right); text = ConcatenateString(startText, openText, closeText, left, right); NotifyGlyph(); // No delay if user has clicked if (inputFlag) { continue; } // Punctuation pause if (left.Length > 0 && IsPunctuation(left.Substring(left.Length - 1)[0])) { yield return StartCoroutine(DoWait(currentPunctuationPause)); } // Delay between characters if (currentWritingSpeed > 0f) { if (timeAccumulator > 0f) { timeAccumulator -= 1f / currentWritingSpeed; } else { yield return new WaitForSeconds(1f / currentWritingSpeed); } } } } protected void PartitionString(bool wholeWords, string inputString, int i, out string left, out string right) { left = ""; right = ""; if (wholeWords) { // Look ahead to find next whitespace or end of string for (int j = i; j < inputString.Length; ++j) { if (Char.IsWhiteSpace(inputString[j]) || j == inputString.Length - 1) { left = inputString.Substring(0, j + 1); right = inputString.Substring(j + 1, inputString.Length - j - 1); break; } } } else { left = inputString.Substring(0, i + 1); right = inputString.Substring(i + 1); } } protected string ConcatenateString(string startText, string openText, string closeText, string leftText, string rightText) { string tempText = startText + openText + leftText + closeText; Color32 c = hiddenTextColor; string hiddenColor = String.Format("#{0:X2}{1:X2}{2:X2}{3:X2}", c.r, c.g, c.b, c.a); // Make right hand side text hidden if (rightText.Length > 0) { tempText += "" + rightText + ""; } return tempText; } public virtual string GetTagHelp() { return ""; } protected virtual IEnumerator DoWait(string param) { float duration = 1f; if (!Single.TryParse(param, out duration)) { duration = 1f; } NotifyPause(); float timeRemaining = duration; while (timeRemaining > 0f && !inputFlag) { timeRemaining -= Time.deltaTime; yield return null; } NotifyResume(); } protected virtual IEnumerator DoWait(float duration) { NotifyPause(); float timeRemaining = duration; while (timeRemaining > 0f && !inputFlag) { timeRemaining -= Time.deltaTime; yield return null; } NotifyResume(); } protected virtual IEnumerator DoWaitForInput(bool clear) { NotifyPause(); inputFlag = false; isWaitingForInput = true; while (!inputFlag) { yield return null; } isWaitingForInput = false; inputFlag = false; if (clear) { textUI.text = ""; } NotifyResume(); } protected virtual bool IsPunctuation(char character) { return character == '.' || character == '?' || character == '!' || character == ',' || character == ':' || character == ';' || character == ')'; } protected virtual void Punch(Vector3 axis, float time) { iTween.ShakePosition(this.gameObject, axis, time); } protected virtual void Flash(float duration) { CameraController cameraController = CameraController.GetInstance(); cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); cameraController.Fade(1f, duration, delegate { cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); cameraController.Fade(0f, duration, null); }); } protected virtual AudioSource FindAudio(string audioObjectName) { GameObject go = GameObject.Find(audioObjectName); if (go == null) { return null; } return go.GetComponent(); } protected virtual void NotifyStart(AudioClip audioClip) { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnStart(audioClip); } } protected virtual void NotifyPause() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnPause(); } } protected virtual void NotifyResume() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnResume(); } } protected virtual void NotifyEnd() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnEnd(); } } protected virtual void NotifyGlyph() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnGlyph(); } } // // IDialogInputListener implementation // public virtual void OnNextLineEvent() { inputFlag = true; } } }