using UnityEngine; using System.Collections; namespace Fungus.Script { [CommandName("Play Sound")] [HelpText("Plays a sound effect. Multiple sound effects can play at the same time.")] public class PlaySound : FungusCommand { public AudioClip soundClip; [Range(0,1)] public float volume = 1; public override void OnEnter() { MusicController musicController = MusicController.GetInstance(); if (musicController != null) { musicController.PlaySound(soundClip, volume); } Continue(); } public override string GetSummary() { if (soundClip == null) { return "Error: No music clip selected"; } return soundClip.name; } } }