// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
namespace Fungus
{
///
/// Implement this interface to be notified about Writer events.
///
public interface IWriterListener
{
///
/// Called when a user input event (e.g. a click) has been handled by the Writer.
///
void OnInput();
///
/// Called when the Writer starts writing new text.
///
/// An optional audioClip sound effect can be supplied (e.g. for voiceover)
void OnStart(AudioClip audioClip);
/// Called when the Writer has paused writing text (e.g. on a {wi} tag).
void OnPause();
/// Called when the Writer has resumed writing text.
void OnResume();
/// Called when the Writer has finished writing text.
/// Controls whether audio should be stopped when writing ends.
void OnEnd(bool stopAudio);
/// Called every time the Writer writes a new character glyph.
void OnGlyph();
///
/// Called when voiceover should start.
///
void OnVoiceover(AudioClip voiceOverClip);
}
}