using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandName("Load Globals")] [HelpText("Loads a set of global variables previously saved using the SaveGlobals command.")] public class LoadGlobals : FungusCommand { public string saveName = ""; public override void OnEnter() { GlobalVariables.Load(saveName); } public override string GetSummary() { return saveName; } } }