using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using System.Collections; public class DialogController : MonoBehaviour { public Button optionButton; public GridLayoutGroup optionButtonGrid; public Text storyText; public Text nameText; public Image leftImage; public Image rightImage; public UnityEvent testEvent; // Write story text over time // Show character image (with side, fade in?) // Hide / Show canvas // Show continue image // Show one button // Show button grid }