using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Punch Rotation", "Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")] [AddComponentMenu("")] [ExecuteInEditMode] public class PunchRotation : iTweenCommand { [Tooltip("A rotation offset in space the GameObject will animate to")] public Vector3Data _amount; [Tooltip("Apply the transformation in either the world coordinate or local cordinate system")] public Space space = Space.Self; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); tweenParams.Add("amount", _amount.Value); tweenParams.Add("space", space); tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.PunchRotation(_targetObject.Value, tweenParams); } #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD; protected override void OnEnable() { base.OnEnable(); if (amountOLD != default(Vector3)) { _amount.Value = amountOLD; amountOLD = default(Vector3); } } #endregion } }