using UnityEngine; using UnityEngine.UI; namespace Fungus { /// /// Base class for all of our physics event handlers /// [AddComponentMenu("")] public abstract class BasePhysicsEventHandler : TagFilteredEventHandler { [System.Flags] public enum PhysicsMessageType { Enter = 1 << 0, Stay = 1 << 1, Exit = 1 << 2, } [Tooltip("Which of the 3d physics messages to we trigger on.")] [SerializeField] [EnumFlag] protected PhysicsMessageType FireOn = PhysicsMessageType.Enter; protected void ProcessCollider(PhysicsMessageType from, string tagOnOther) { if ((from & FireOn) != 0) { ProcessTagFilter(tagOnOther); } } } }