using System; using System.Collections.Generic; using UnityEngine; namespace UnityTest { public enum TestResultState : byte { Inconclusive = 0, /// <summary> /// The test was not runnable. /// </summary> NotRunnable = 1, /// <summary> /// The test has been skipped. /// </summary> Skipped = 2, /// <summary> /// The test has been ignored. /// </summary> Ignored = 3, /// <summary> /// The test succeeded /// </summary> Success = 4, /// <summary> /// The test failed /// </summary> Failure = 5, /// <summary> /// The test encountered an unexpected exception /// </summary> Error = 6, /// <summary> /// The test was cancelled by the user /// </summary> Cancelled = 7 } }