// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// Global constants used in various parts of Fungus.
///
public static class FungusConstants
{
#region Public members
///
/// Duration of fade for executing icon displayed beside blocks & commands.
///
public const float ExecutingIconFadeTime = 0.5f;
///
/// The current version of the Flowchart. Used for updating components.
///
public const int CurrentVersion = 1;
///
/// The name of the initial block in a new flowchart.
///
public const string DefaultBlockName = "New Block";
///
/// The default choice block color.
///
public static Color DefaultChoiceBlockTint = new Color(1.0f, 0.627f, 0.313f, 1.0f);
///
/// The default event block color.
///
public static Color DefaultEventBlockTint = new Color(0.784f, 0.882f, 1.0f, 1.0f);
///
/// The default process block color.
///
public static Color DefaultProcessBlockTint = new Color(1.0f, 0.882f, 0.0f, 1.0f);
#endregion
}
}