// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// The block will execute when the player drags an object and successfully drops it on a target object.
///
[EventHandlerInfo("Sprite",
"Drag Completed",
"The block will execute when the player drags an object and successfully drops it on a target object.")]
[AddComponentMenu("")]
public class DragCompleted : EventHandler
{
public class DragCompletedEvent
{
public Draggable2D DraggableObject;
public DragCompletedEvent(Draggable2D draggableObject)
{
DraggableObject = draggableObject;
}
}
[Tooltip("Draggable object to listen for drag events on")]
[SerializeField] protected Draggable2D draggableObject;
[Tooltip("Drag target object to listen for drag events on")]
[SerializeField] protected Collider2D targetObject;
// There's no way to poll if an object is touching another object, so
// we have to listen to the callbacks and track the touching state ourselves.
protected bool overTarget = false;
protected override void UnityOnEnable()
{
base.UnityOnEnable();
EventDispatcher.AddListener(OnDragCompletedEvent);
EventDispatcher.AddListener(OnDragEnteredEvent);
EventDispatcher.AddListener(OnDragExitedEvent);
if(draggableObject != null)
{
draggableObject.RegisterHandler(this);
}
}
protected override void UnityOnDisable()
{
base.UnityOnDisable();
EventDispatcher.RemoveListener(OnDragCompletedEvent);
EventDispatcher.RemoveListener(OnDragEnteredEvent);
EventDispatcher.RemoveListener(OnDragExitedEvent);
if(draggableObject != null)
{
draggableObject.UnregisterHandler(this);
}
}
void OnDragCompletedEvent(DragCompletedEvent evt)
{
OnDragCompleted(evt.DraggableObject);
}
void OnDragEnteredEvent(DragEntered.DragEnteredEvent evt)
{
OnDragEntered(evt.DraggableObject, evt.TargetCollider);
}
void OnDragExitedEvent(DragExited.DragExitedEvent evt)
{
OnDragExited(evt.DraggableObject, evt.TargetCollider);
}
#region Public members
///
/// Gets the draggable object.
///
public virtual Draggable2D DraggableObject { get { return draggableObject; } }
///
/// Returns true if the draggable object is over the drag target object.
///
public virtual bool IsOverTarget()
{
return overTarget;
}
///
/// Called by the Draggable2D object when the it enters the drag target.
///
public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject)
{
if (this.targetObject != null &&
draggableObject == this.draggableObject &&
targetObject == this.targetObject)
{
overTarget = true;
}
}
///
/// Called by the Draggable2D object when the it exits the drag target.
///
public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
{
if (this.targetObject != null &&
draggableObject == this.draggableObject &&
targetObject == this.targetObject)
{
overTarget = false;
}
}
///
/// Called by the Draggable2D object when the the drag ends over the drag target.
///
public virtual void OnDragCompleted(Draggable2D draggableObject)
{
if (draggableObject == this.draggableObject &&
overTarget)
{
// Assume that the player will have to do perform another drag and drop operation
// to complete the drag again. This is necessary because we don't get an OnDragExited if the
// draggable object is set to be inactive.
overTarget = false;
ExecuteBlock();
}
}
public override string GetSummary()
{
string summary = "";
if (draggableObject != null)
{
summary += "\nDraggable: " + draggableObject.name;
}
if (targetObject != null)
{
summary += "\nTarget: " + targetObject.name;
}
if (summary.Length == 0)
{
return "None";
}
return summary;
}
#endregion
}
}