// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// The block will execute when the player drags an object and successfully drops it on a target object. /// [EventHandlerInfo("Sprite", "Drag Completed", "The block will execute when the player drags an object and successfully drops it on a target object.")] [AddComponentMenu("")] public class DragCompleted : EventHandler { public class DragCompletedEvent { public Draggable2D DraggableObject; public DragCompletedEvent(Draggable2D draggableObject) { DraggableObject = draggableObject; } } [Tooltip("Draggable object to listen for drag events on")] [SerializeField] protected Draggable2D draggableObject; [Tooltip("Drag target object to listen for drag events on")] [SerializeField] protected Collider2D targetObject; // There's no way to poll if an object is touching another object, so // we have to listen to the callbacks and track the touching state ourselves. protected bool overTarget = false; protected override void UnityOnEnable() { base.UnityOnEnable(); EventDispatcher.AddListener(OnDragCompletedEvent); EventDispatcher.AddListener(OnDragEnteredEvent); EventDispatcher.AddListener(OnDragExitedEvent); if(draggableObject != null) { draggableObject.RegisterHandler(this); } } protected override void UnityOnDisable() { base.UnityOnDisable(); EventDispatcher.RemoveListener(OnDragCompletedEvent); EventDispatcher.RemoveListener(OnDragEnteredEvent); EventDispatcher.RemoveListener(OnDragExitedEvent); if(draggableObject != null) { draggableObject.UnregisterHandler(this); } } void OnDragCompletedEvent(DragCompletedEvent evt) { OnDragCompleted(evt.DraggableObject); } void OnDragEnteredEvent(DragEntered.DragEnteredEvent evt) { OnDragEntered(evt.DraggableObject, evt.TargetCollider); } void OnDragExitedEvent(DragExited.DragExitedEvent evt) { OnDragExited(evt.DraggableObject, evt.TargetCollider); } #region Public members /// /// Gets the draggable object. /// public virtual Draggable2D DraggableObject { get { return draggableObject; } } /// /// Returns true if the draggable object is over the drag target object. /// public virtual bool IsOverTarget() { return overTarget; } /// /// Called by the Draggable2D object when the it enters the drag target. /// public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject) { if (this.targetObject != null && draggableObject == this.draggableObject && targetObject == this.targetObject) { overTarget = true; } } /// /// Called by the Draggable2D object when the it exits the drag target. /// public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) { if (this.targetObject != null && draggableObject == this.draggableObject && targetObject == this.targetObject) { overTarget = false; } } /// /// Called by the Draggable2D object when the the drag ends over the drag target. /// public virtual void OnDragCompleted(Draggable2D draggableObject) { if (draggableObject == this.draggableObject && overTarget) { // Assume that the player will have to do perform another drag and drop operation // to complete the drag again. This is necessary because we don't get an OnDragExited if the // draggable object is set to be inactive. overTarget = false; ExecuteBlock(); } } public override string GetSummary() { string summary = ""; if (draggableObject != null) { summary += "\nDraggable: " + draggableObject.name; } if (targetObject != null) { summary += "\nTarget: " + targetObject.name; } if (summary.Length == 0) { return "None"; } return summary; } #endregion } }