using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { namespace Examples { public class SpriteColorChangeFromFungusMouseEvent : MonoBehaviour { private SpriteRenderer rend; private void Start() { rend = GetComponent(); } void OnMouseEventFromFungus() { rend.color = Color.HSVToRGB(Random.value, Random.Range(0.7f, 0.9f), Random.Range(0.7f, 0.9f)); } } } }