// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { /// /// Rotates a game object to the specified angles over time. /// [CommandInfo("iTween", "Rotate To", "Rotates a game object to the specified angles over time.")] [AddComponentMenu("")] [ExecuteInEditMode] public class RotateTo : iTweenCommand { [Tooltip("Target transform that the GameObject will rotate to")] [SerializeField] protected TransformData _toTransform; [Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")] [SerializeField] protected Vector3Data _toRotation; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] [SerializeField] protected bool isLocal; #region Public members public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); if (_toTransform.Value == null) { tweenParams.Add("rotation", _toRotation.Value); } else { tweenParams.Add("rotation", _toTransform.Value); } tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.RotateTo(_targetObject.Value, tweenParams); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD; [HideInInspector] [FormerlySerializedAs("toRotation")] public Vector3 toRotationOLD; protected override void OnEnable() { base.OnEnable(); if (toTransformOLD != null) { _toTransform.Value = toTransformOLD; toTransformOLD = null; } if (toRotationOLD != default(Vector3)) { _toRotation.Value = toRotationOLD; toRotationOLD = default(Vector3); } } #endregion } }