// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases. /// [CommandInfo("PrioritySignals", "Priority Reset", "Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")] public class FungusPriorityReset : Command { public override void OnEnter() { FungusPrioritySignals.DoResetPriority(); Continue(); } } }