using UnityEngine; using System; using System.Collections; namespace Fungus.Script { public class View : FungusCommand { public enum Transition { Move, Fade } public Transition transition; public float duration; public Fungus.View targetView; public bool waitUntilFinished = true; public override void OnEnter() { Game game = Game.GetInstance(); if (waitUntilFinished) { game.waiting = true; } if (transition == Transition.Fade) { game.cameraController.FadeToView(targetView, duration, delegate { if (waitUntilFinished) { game.waiting = false; Continue(); } }); } else if (transition == Transition.Move) { Vector3 targetPosition = targetView.transform.position; Quaternion targetRotation = targetView.transform.rotation; float targetSize = targetView.viewSize; game.cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate { if (waitUntilFinished) { game.waiting = false; Continue(); } }); } if (!waitUntilFinished) { Continue(); } } } }