using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Reset", "Resets the state of all commands and local and global variables in the Fungus Script.")] public class Reset : Command { [Tooltip("Reset state of all commands in the script")] public bool resetCommands = true; [Tooltip("Reset local variables back to their default values")] public bool resetLocalVariables = true; [Tooltip("Reset global variables back to their default values")] public bool resetGlobalVariables = true; public override void OnEnter() { GetFungusScript().Reset(resetCommands, resetLocalVariables, resetGlobalVariables); Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }