using UnityEngine; using Fungus.Utils; namespace Fungus { /// <summary> /// Checks if Writer signals are being sent correctly. /// </summary> [AddComponentMenu("")] public class WriterSignalsTester : MonoBehaviour { int step = 0; void OnEnable() { WriterSignals.OnTextTagToken += OnTextTagToken; } void OnDisable() { WriterSignals.OnTextTagToken -= OnTextTagToken; } void OnTextTagToken(Writer writer, TextTagToken token) { if (step == 0 && token.type == TokenType.BoldStart) { step = 1; } else if (step == 1 && token.type == TokenType.Words) { step = 2; } else if (step == 2 && token.type == TokenType.BoldEnd) { IntegrationTest.Pass(); } } } }