// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Sets a custom say dialog to use when displaying story text. /// [CommandInfo("Narrative", "Set Say Dialog", "Sets a custom say dialog to use when displaying story text")] [AddComponentMenu("")] public class SetSayDialog : Command { [Tooltip("The Say Dialog to use for displaying Say story text")] [SerializeField] protected SayDialog sayDialog; public override void OnEnter() { if (sayDialog != null) { SayDialog.ActiveSayDialog = sayDialog; } Continue(); } public override string GetSummary() { if (sayDialog == null) { return "Error: No say dialog selected"; } return sayDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }