// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Fades the camera out and in again at a position specified by a View object. /// [CommandInfo("Camera", "Fade To View", "Fades the camera out and in again at a position specified by a View object.")] [AddComponentMenu("")] public class FadeToView : Command { [Tooltip("Time for fade effect to complete")] [SerializeField] protected float duration = 1f; [Tooltip("Fade from fully visible to opaque at start of fade")] [SerializeField] protected bool fadeOut = true; [Tooltip("View to transition to when Fade is complete")] [SerializeField] protected View targetView; public virtual View TargetView { get { return targetView; } } [Tooltip("Wait until the fade has finished before executing next command")] [SerializeField] protected bool waitUntilFinished = true; [Tooltip("Color to render fullscreen fade texture with when screen is obscured.")] [SerializeField] protected Color fadeColor = Color.black; [Tooltip("Optional texture to use when rendering the fullscreen fade effect.")] [SerializeField] protected Texture2D fadeTexture; [Tooltip("Camera to use for the fade. Will use main camera if set to none.")] [SerializeField] protected Camera targetCamera; protected virtual void AcquireCamera() { if (targetCamera != null) { return; } targetCamera = Camera.main; if (targetCamera == null) { targetCamera = GameObject.FindObjectOfType(); } } public virtual void Start() { AcquireCamera(); } public override void OnEnter() { AcquireCamera(); if (targetCamera == null || targetView == null) { Continue(); return; } var cameraController = CameraController.GetInstance(); if (fadeTexture) { cameraController.ScreenFadeTexture = fadeTexture; } else { cameraController.ScreenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32); } cameraController.FadeToView(targetCamera, targetView, duration, fadeOut, delegate { if (waitUntilFinished) { Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override void OnStopExecuting() { CameraController.GetInstance().Stop(); } public override string GetSummary() { if (targetView == null) { return "Error: No view selected"; } else { return targetView.name; } } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }