using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CommandInfo("Scripting", "EndIf", "Marks the end of an If statement block.")] public class EndIf : FungusCommand { public override void OnEnter() { Continue(); } public override int GetPreIndent() { return -1; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }