using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Scale Add", "Changes a game object's scale by a specified offset over time.")] public class ScaleAdd : iTweenCommand { [Tooltip("A scale offset in space the GameObject will animate to")] public Vector3 offset; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); tweenParams.Add("amount", offset); tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ScaleAdd(targetObject, tweenParams); } } }