using UnityEngine; using System.Collections; namespace Fungus { [EventHandlerInfo("Sprites", "Object Clicked", "The sequence will execute when the user clicks or taps on the clickable object.")] public class ObjectClicked : EventHandler { public Clickable2D clickableObject; public virtual void OnObjectClicked(Clickable2D clickableObject) { if (clickableObject == this.clickableObject) { ExecuteSequence(); } } } }