using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Sprites", "Drag Entered", "The sequence will execute when the player is dragging an object which starts touching the target object.")] public class DragEntered : EventHandler { public Draggable2D draggableObject; public Collider2D targetObject; public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject) { if (draggableObject == this.draggableObject && targetObject == this.targetObject) { ExecuteSequence(); } } } }