using UnityEngine; using System.Collections; namespace Fungus { public class StringVariable : Variable { public string value = ""; protected string startValue = ""; public override void OnReset() { value = startValue; } public override string ToString() { return value.ToString(); } protected virtual void Start() { startValue = value; } } [System.Serializable] public struct StringData { [SerializeField] public StringVariable stringRef; [SerializeField] public string stringVal; public string Value { get { return (stringRef == null) ? stringVal : stringRef.value; } set { if (stringRef == null) { stringVal = value; } else { stringRef.value = value; } } } public string GetDescription() { if (stringRef == null) { return stringVal; } else { return stringRef.key; } } } }