using UnityEngine; using System.Collections; using Fungus.Utils; namespace Fungus { /// /// Writer event signalling system. /// public static class WriterSignals { #region Public members /// /// TextTagToken signal. Sent for each unique token when writing text. /// public delegate void TextTagTokenHandler(Writer writer, TextTagToken token, int index, int maxIndex); public static event TextTagTokenHandler OnTextTagToken; public static void DoTextTagToken(Writer writer, TextTagToken token, int index, int maxIndex){ if(OnTextTagToken != null) OnTextTagToken(writer, token, index, maxIndex); } #endregion } }