using UnityEngine;
using System.Collections;
using Fungus.Utils;
namespace Fungus
{
///
/// Writer event signalling system.
///
public static class WriterSignals
{
#region Public members
///
/// TextTagToken signal. Sent for each unique token when writing text.
///
public delegate void TextTagTokenHandler(Writer writer, TextTagToken token, int index, int maxIndex);
public static event TextTagTokenHandler OnTextTagToken;
public static void DoTextTagToken(Writer writer, TextTagToken token, int index, int maxIndex){ if(OnTextTagToken != null) OnTextTagToken(writer, token, index, maxIndex); }
#endregion
}
}