using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Sprites", "Drag Exited", "The block will execute when the player is dragging an object which stops touching the target object.")] [AddComponentMenu("")] public class DragExited : EventHandler { public Draggable2D draggableObject; public Collider2D targetObject; public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) { if (draggableObject == this.draggableObject && targetObject == this.targetObject) { ExecuteBlock(); } } public override string GetSummary() { string summary = ""; if (draggableObject != null) { summary += "\nDraggable: " + draggableObject.name; } if (targetObject != null) { summary += "\nTarget: " + targetObject.name; } if (summary.Length == 0) { return "None"; } return summary; } } }