using UnityEngine; using UnityEngine.UI; using System.Collections; using Fungus; using UnityTest; [CommandInfo("Tests", "TestNarrative", "Test command for narrative integration tests")] public class NarrativeTests : Command { public enum TestType { Show, Hide, Replace, MoveToFront, Moving, Dimming, ResetNoDelay } public TestType testType; protected Stage stage; static string currentTestName = ""; static int passCount = 0; static void Pass() { passCount++; if (passCount == 12) { IntegrationTest.Pass(); } } static void Fail(string message) { IntegrationTest.Fail(currentTestName + " : " + message); } public override void OnEnter() { GameObject stageGO = GameObject.Find("Stage"); if (stageGO != null) { stage = stageGO.GetComponent(); } if (stage == null) { IntegrationTest.Fail("No stage object found"); Continue(); return; } StartCoroutine(DoTest()); } public virtual IEnumerator DoTest() { // Small delay before performing test to allow tweens to complete yield return new WaitForSeconds(1f); currentTestName = "Test" + testType.ToString(); switch (testType) { case TestType.Show: TestShow(); break; case TestType.Hide: TestHide(); break; case TestType.Replace: TestReplace(); break; case TestType.MoveToFront: TestMoveToFront(); break; case TestType.Moving: TestMoving(); break; case TestType.Dimming: TestDimming(); break; case TestType.ResetNoDelay: TestResetNoDelay(); break; } Continue(); } // Test showing multiple characters protected virtual void TestShow() { bool found = (stage.charactersOnStage.Count == 2); GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; found &= (johnGO != null) && (sherlockGO != null); if (found) { Pass(); } else { Fail("Characters not found on stage" + stage.charactersOnStage.Count); } } // Test hiding a character protected virtual void TestHide() { GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; Image johnImage = johnGO.GetComponent(); if (johnImage.color.a == 0) { Pass(); } else { Fail("Character alpha is not zero " + johnImage.color.a); } } protected virtual void TestFacing() { GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; Character johnCharacter = johnGO.GetComponent(); Character sherlockCharacter = sherlockGO.GetComponent(); if (johnCharacter.portraitsFace == FacingDirection.Right && sherlockCharacter.portraitsFace == FacingDirection.Left) { Pass(); } else { Fail("Characters facing wrong direction"); } } protected virtual void TestReplace() { GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; Image johnImage = johnGO.GetComponent(); if (johnImage.color.a == 1f && johnImage.sprite.name == "bored") { Pass(); } else { Fail("Character image not correct"); } } protected virtual void TestMoveToFront() { Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); if (johnTransform.GetSiblingIndex() == johnTransform.parent.childCount - 1) { Pass(); } else { Fail("Image position in hierarchy not correct"); } } protected virtual void TestMoving() { Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); if (johnTransform.localPosition.x == 0f) { Pass(); } else { Debug.Log (johnTransform.localPosition.x); Fail("Image position after move not correct"); } } protected virtual void TestDimming() { GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; Image sherlockImage = sherlockGO.GetComponent(); if (sherlockImage.color.r != 0.5f || sherlockImage.color.g != 0.5f || sherlockImage.color.b != 0.5f || sherlockImage.color.a != 1f) { Fail("Character image not dimmed"); } else { Pass(); } } protected virtual void TestResetNoDelay() { // Set the stage durations to 0 so we can rerun the tests in this case stage.fadeDuration = 0f; stage.moveDuration = 0f; } public override string GetSummary() { return "Test type: " + testType.ToString(); } }