using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Break", "Force a loop to terminate immediately.")] [AddComponentMenu("")] public class Break : Command { public override void OnEnter() { // Find next End statement at -1 relative indent level for (int i = commandIndex + 1; i < parentBlock.commandList.Count; ++i) { End endCommand = parentBlock.commandList[i] as End; if (endCommand != null && endCommand.indentLevel == indentLevel - 1) { // Continue at next command after End Continue (endCommand.commandIndex + 1); return; } } // No matching End command found so just continue Continue(); } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }