using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "End", "Marks the end of a conditional block.")] [AddComponentMenu("")] public class End : Command { [NonSerialized] public bool loop = false; public override void OnEnter() { if (loop) { for (int i = commandIndex - 1; i >= 0; --i) { System.Type commandType = parentSequence.commandList[i].GetType(); if (commandType == typeof(While)) { Continue(i); return; } } } Continue(); } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }