// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { /// /// Randomly shakes a GameObject's position by a diminishing amount over time. /// [CommandInfo("iTween", "Shake Position", "Randomly shakes a GameObject's position by a diminishing amount over time.")] [AddComponentMenu("")] [ExecuteInEditMode] public class ShakePosition : iTweenCommand { [Tooltip("A translation offset in space the GameObject will animate to")] [SerializeField] protected Vector3Data _amount; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] [SerializeField] protected bool isLocal; [Tooltip("Restricts rotation to the supplied axis only")] [SerializeField] protected iTweenAxis axis; #region Public members public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); tweenParams.Add("amount", _amount.Value); switch (axis) { case iTweenAxis.X: tweenParams.Add("axis", "x"); break; case iTweenAxis.Y: tweenParams.Add("axis", "y"); break; case iTweenAxis.Z: tweenParams.Add("axis", "z"); break; } tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ShakePosition(_targetObject.Value, tweenParams); } public override bool HasReference(Variable variable) { return _amount.vector3Ref == variable || base.HasReference(variable); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD; protected override void OnEnable() { base.OnEnable(); if (amountOLD != default(Vector3)) { _amount.Value = amountOLD; amountOLD = default(Vector3); } } #endregion } }