// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Sets a Draggable2D component to be draggable / non-draggable. /// [CommandInfo("Sprite", "Set Draggable 2D", "Sets a Draggable2D component to be draggable / non-draggable.")] [AddComponentMenu("")] public class SetDraggable2D : Command { [Tooltip("Reference to Draggable2D component on a gameobject")] [SerializeField] protected Draggable2D targetDraggable2D; [Tooltip("Set to true to enable the component")] [SerializeField] protected BooleanData activeState; #region Public members public override void OnEnter() { if (targetDraggable2D != null) { targetDraggable2D.DragEnabled = activeState.Value; } Continue(); } public override string GetSummary() { if (targetDraggable2D == null) { return "Error: No Draggable2D component selected"; } return targetDraggable2D.gameObject.name; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool HasReference(Variable variable) { return activeState.booleanRef == variable || base.HasReference(variable); } #endregion } }