using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("Scripting", "Debug Log", "Writes a log message to the debug console.")] [AddComponentMenu("")] public class DebugLog : Command { public enum DebugLogType { Info, Warning, Error } [Tooltip("Display type of debug log info")] public DebugLogType logType; [Tooltip("Text to write to the debug log. Supports variable substitution, e.g. {$Myvar}")] public StringData logMessage; public override void OnEnter () { Flowchart flowchart = GetFlowchart(); string message = flowchart.SubstituteVariables(logMessage.Value); switch (logType) { case DebugLogType.Info: Debug.Log(message); break; case DebugLogType.Warning: Debug.LogWarning(message); break; case DebugLogType.Error: Debug.LogError(message); break; } Continue(); } public override string GetSummary() { return logMessage.GetDescription(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }