// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// Used by the Flowchart window to serialize the currently active Flowchart object
/// so that the same Flowchart can be displayed while editing & playing.
///
[AddComponentMenu("")]
public class FungusState : MonoBehaviour
{
[SerializeField] protected Flowchart selectedFlowchart;
#region Public members
///
/// The currently selected Flowchart.
///
public virtual Flowchart SelectedFlowchart { get { return selectedFlowchart; } set { selectedFlowchart = value; } }
#endregion
}
}