using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Scale To", "Changes a game object's scale to a specified value over time.")] public class ScaleTo : iTweenCommand { public Transform toTransform; public Vector3 toScale; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); if (toTransform == null) { tweenParams.Add("scale", toScale); } else { tweenParams.Add("scale", toTransform); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ScaleTo(target, tweenParams); } } }