using UnityEngine; using System.Collections; using Fungus; using MoonSharp.Interpreter; namespace Fungus { [CommandInfo("Scripting", "Execute Lua", "Executes a Lua code chunk using a Lua Environment.")] public class ExecuteLua : Command { [Tooltip("Lua Environment to use to execute this Lua script")] public LuaEnvironment luaEnvironment; [TextArea(10,100)] [Tooltip("Lua script to execute. Use {$VarName} to insert a Flowchart variable in the Lua script.")] public string luaScript; [Tooltip("Execute this Lua script as a Lua coroutine")] public bool runAsCoroutine = true; [Tooltip("Pause command execution until the Lua script has finished execution")] public bool waitUntilFinished = true; [Tooltip("A Flowchart variable to store the returned value in.")] [VariableProperty()] public Variable returnVariable; protected string friendlyName = ""; protected virtual void Start() { // Cache a descriptive name to use in Lua error messages friendlyName = gameObject.name + "." + parentBlock.blockName + "." + "ExecuteLua #" + commandIndex.ToString(); if (luaEnvironment == null) { luaEnvironment = LuaEnvironment.GetLua(); } } public override void OnEnter() { // This command could be executed from the Start of another component, so we // need to check the Lua Environment here and in Start. if (luaEnvironment == null) { luaEnvironment = LuaEnvironment.GetLua(); } if (luaEnvironment == null) { Debug.LogError("No Lua Environment found"); Continue(); return; } string subbed = GetFlowchart().SubstituteVariables(luaScript); luaEnvironment.DoLuaString(subbed, friendlyName, runAsCoroutine, (returnValue) => { StoreReturnVariable(returnValue); if (waitUntilFinished) { Continue(); } }); if (!waitUntilFinished) { Continue(); } } protected virtual void StoreReturnVariable(DynValue returnValue) { if (returnVariable == null || returnValue == null) { return; } // Store the return value in a Fungus Variable System.Type variableType = returnVariable.GetType(); if (variableType == typeof(BooleanVariable) && returnValue.Type == DataType.Boolean) { (returnVariable as BooleanVariable).value = returnValue.Boolean; } else if (variableType == typeof(IntegerVariable) && returnValue.Type == DataType.Number) { (returnVariable as IntegerVariable).value = (int)returnValue.Number; } else if (variableType == typeof(FloatVariable) && returnValue.Type == DataType.Number) { (returnVariable as FloatVariable).value = (float)returnValue.Number; } else if (variableType == typeof(StringVariable) && returnValue.Type == DataType.String) { (returnVariable as StringVariable).value = returnValue.String; } else if (variableType == typeof(ColorVariable) && returnValue.Type == DataType.UserData) { (returnVariable as ColorVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(GameObjectVariable) && returnValue.Type == DataType.UserData) { (returnVariable as GameObjectVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(MaterialVariable) && returnValue.Type == DataType.UserData) { (returnVariable as MaterialVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(ObjectVariable) && returnValue.Type == DataType.UserData) { (returnVariable as ObjectVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(SpriteVariable) && returnValue.Type == DataType.UserData) { (returnVariable as SpriteVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(TextureVariable) && returnValue.Type == DataType.UserData) { (returnVariable as TextureVariable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(Vector2Variable) && returnValue.Type == DataType.UserData) { (returnVariable as Vector2Variable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else if (variableType == typeof(Vector3Variable) && returnValue.Type == DataType.UserData) { (returnVariable as Vector3Variable).value = returnValue.CheckUserDataType("ExecuteLua.StoreReturnVariable"); } else { Debug.LogError("Failed to convert " + returnValue.Type.ToLuaTypeString() + " return type to " + variableType.ToString()); } } public override string GetSummary() { return luaScript; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }