using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Sprites", "Drag Cancelled", "The sequence will execute when the player drags an object and releases it without dropping it on a target object.")] [AddComponentMenu("")] public class DragCancelled : EventHandler { public Draggable2D draggableObject; public virtual void OnDragCancelled(Draggable2D draggableObject) { if (draggableObject == this.draggableObject) { ExecuteSequence(); } } } }