using UnityEngine; using UnityEditor; using System.Collections; namespace Fungus { public class SpriteMenuItems { [MenuItem("GameObject/Fungus/Sprite/ClickableSprite")] static void CreateClickableSprite() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ClickableSprite.prefab"); } [MenuItem("GameObject/Fungus/Sprite/DraggableSprite")] static void CreateDraggableSprite() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DraggableSprite.prefab"); } [MenuItem("GameObject/Fungus/Sprite/DragTargetSprite")] static void CreateDragTargetSprite() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DragTargetSprite.prefab"); } [MenuItem("GameObject/Fungus/Sprite/ParallaxSprite")] static void CreateParallaxSprite() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ParallaxSprite.prefab"); } } }