using UnityEngine; using UnityEditor; using System.Collections; namespace Fungus { public class DialogMenuItems { [MenuItem("GameObject/Fungus/Dialog/Character")] static void CreateCharacter() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/Character.prefab"); } [MenuItem("GameObject/Fungus/Dialog/NarratorDialog")] static void CreateNarratorDialog() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/NarratorDialog.prefab"); } [MenuItem("GameObject/Fungus/Dialog/SayDialog")] static void CreateSayDialog() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/SayDialog.prefab"); } [MenuItem("GameObject/Fungus/Dialog/ChooseDialog")] static void CreateChooseDialog() { FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/ChooseDialog.prefab"); } } }