using UnityEngine;
namespace Fungus
{
///
/// A Fungus variable that can be used with Commands.
///
public interface IVariable
{
///
/// Visibility scope for the variable.
///
VariableScope Scope { get; }
///
/// String identifier for the variable.
///
string Key { get; set; }
///
/// Callback to reset the variable if the Flowchart is reset.
///
void OnReset();
}
}