// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB. /// [CommandInfo("Camera", "Start Swipe", "Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB.")] [AddComponentMenu("")] public class StartSwipe : Command { [Tooltip("Defines one extreme of the scrollable area that the player can pan around")] [SerializeField] protected View viewA; [Tooltip("Defines one extreme of the scrollable area that the player can pan around")] [SerializeField] protected View viewB; [Tooltip("Time to move the camera to a valid starting position between the two views")] [SerializeField] protected float duration = 0.5f; [Tooltip("Multiplier factor for speed of swipe pan")] [SerializeField] protected float speedMultiplier = 1f; [Tooltip("Camera to use for the pan. Will use main camera if set to none.")] [SerializeField] protected Camera targetCamera; public virtual void Start() { if (targetCamera == null) { targetCamera = Camera.main; } if (targetCamera == null) { targetCamera = GameObject.FindObjectOfType(); } } public override void OnEnter() { if (targetCamera == null || viewA == null || viewB == null) { Continue(); return; } ICameraController cameraController = CameraController.GetInstance(); cameraController.StartSwipePan(targetCamera, viewA, viewB, duration, speedMultiplier, () => Continue() ); } public override string GetSummary() { if (viewA == null) { return "Error: No view selected for View A"; } if (viewB == null) { return "Error: No view selected for View B"; } return viewA.name + " to " + viewB.name; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }