// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. /// If no Fade Texture is provided then a default flat color texture is used. /// [CommandInfo("Camera", "Fade Screen", "Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. " + "If no Fade Texture is provided then a default flat color texture is used.")] [AddComponentMenu("")] public class FadeScreen : Command { [Tooltip("Time for fade effect to complete")] [SerializeField] protected float duration = 1f; [Tooltip("Current target alpha transparency value. The fade gradually adjusts the alpha to approach this target value.")] [SerializeField] protected float targetAlpha = 1f; [Tooltip("Wait until the fade has finished before executing next command")] [SerializeField] protected bool waitUntilFinished = true; [Tooltip("Color to render fullscreen fade texture with when screen is obscured.")] [SerializeField] protected Color fadeColor = Color.black; [Tooltip("Optional texture to use when rendering the fullscreen fade effect.")] [SerializeField] protected Texture2D fadeTexture; public override void OnEnter() { ICameraController cameraController = CameraController.GetInstance(); if (fadeTexture) { cameraController.ScreenFadeTexture = fadeTexture; } else { cameraController.ScreenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32); } cameraController.Fade(targetAlpha, duration, delegate { if (waitUntilFinished) { Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { return "Fade to " + targetAlpha + " over " + duration + " seconds"; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }