using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Dialog", "Set Say Dialog", "Sets a custom say dialog to use when displaying story text")] [AddComponentMenu("")] public class SetSayDialog : Command { public SayDialog sayDialog; public override void OnEnter() { if (sayDialog != null) { SayDialog.activeSayDialog = sayDialog; } Continue(); } public override string GetSummary() { if (sayDialog == null) { return "Error: No say dialog selected"; } return sayDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }