using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Dialog", "Set Menu Dialog", "Sets a custom menu dialog to use when displaying multiple choice menus")] [AddComponentMenu("")] public class SetMenuDialog : Command { public MenuDialog menuDialog; public override void OnEnter() { if (menuDialog != null) { MenuDialog.activeMenuDialog = menuDialog; } Continue(); } public override string GetSummary() { if (menuDialog == null) { return "Error: No menu dialog selected"; } return menuDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }