using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [RequireComponent(typeof(RectTransform))] public class ComboBox : MonoBehaviour { public Sprite Sprite_UISprite; public Sprite Sprite_Background; public Action OnSelectionChanged; [SerializeField] private bool _interactable = true; public bool Interactable { get { return _interactable; } set { _interactable = value; var button = comboButtonRectTransform.GetComponent