using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(MenuTimer))] public class MenuTimerEditor : CommandEditor { protected SerializedProperty durationProp; protected SerializedProperty targetBlockProp; protected virtual void OnEnable() { durationProp = serializedObject.FindProperty("duration"); targetBlockProp = serializedObject.FindProperty("targetBlock"); } public override void DrawCommandGUI() { Flowchart flowchart = FlowchartWindow.GetFlowchart(); if (flowchart == null) { return; } serializedObject.Update(); EditorGUILayout.PropertyField(durationProp); BlockEditor.BlockField(targetBlockProp, new GUIContent("Target Block", "Block to call when timer expires"), new GUIContent(""), flowchart); serializedObject.ApplyModifiedProperties(); } } }