using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(Fungus.Menu))] public class MenuEditor : CommandEditor { protected SerializedProperty textProp; protected SerializedProperty descriptionProp; protected SerializedProperty targetBlockProp; protected SerializedProperty hideIfVisitedProp; protected SerializedProperty setMenuDialogProp; protected virtual void OnEnable() { textProp = serializedObject.FindProperty("text"); descriptionProp = serializedObject.FindProperty("description"); targetBlockProp = serializedObject.FindProperty("targetBlock"); hideIfVisitedProp = serializedObject.FindProperty("hideIfVisited"); setMenuDialogProp = serializedObject.FindProperty("setMenuDialog"); } public override void DrawCommandGUI() { Flowchart flowchart = FlowchartWindow.GetFlowchart(); if (flowchart == null) { return; } serializedObject.Update(); EditorGUILayout.PropertyField(textProp); EditorGUILayout.PropertyField(descriptionProp); BlockEditor.BlockField(targetBlockProp, new GUIContent("Target Block", "Block to call when option is selected"), new GUIContent(""), flowchart); EditorGUILayout.PropertyField(hideIfVisitedProp); EditorGUILayout.PropertyField(setMenuDialogProp); serializedObject.ApplyModifiedProperties(); } } }