using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityTest { [Serializable] public class ResultDTO { public MessageType messageType; public int levelCount; public int loadedLevel; public string loadedLevelName; public string testName; public float testTimeout; public ITestResult testResult; private ResultDTO(MessageType messageType) { this.messageType = messageType; levelCount = UnityEngine.SceneManagement.SceneManager.sceneCount; loadedLevel = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex; loadedLevelName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; } public enum MessageType : byte { Ping, RunStarted, RunFinished, TestStarted, TestFinished, RunInterrupted, AllScenesFinished } public static ResultDTO CreatePing() { var dto = new ResultDTO(MessageType.Ping); return dto; } public static ResultDTO CreateRunStarted() { var dto = new ResultDTO(MessageType.RunStarted); return dto; } public static ResultDTO CreateRunFinished(List testResults) { var dto = new ResultDTO(MessageType.RunFinished); return dto; } public static ResultDTO CreateTestStarted(TestResult test) { var dto = new ResultDTO(MessageType.TestStarted); dto.testName = test.FullName; dto.testTimeout = test.TestComponent.timeout; return dto; } public static ResultDTO CreateTestFinished(TestResult test) { var dto = new ResultDTO(MessageType.TestFinished); dto.testName = test.FullName; dto.testResult = GetSerializableTestResult(test); return dto; } public static ResultDTO CreateAllScenesFinished() { var dto = new ResultDTO(MessageType.AllScenesFinished); return dto; } private static ITestResult GetSerializableTestResult(TestResult test) { var str = new SerializableTestResult(); str.resultState = test.ResultState; str.message = test.messages; str.executed = test.Executed; str.name = test.Name; str.fullName = test.FullName; str.id = test.id; str.isSuccess = test.IsSuccess; str.duration = test.duration; str.stackTrace = test.stacktrace; str.isIgnored = test.IsIgnored; return str; } } #region SerializableTestResult [Serializable] internal class SerializableTestResult : ITestResult { public TestResultState resultState; public string message; public bool executed; public string name; public string fullName; public string id; public bool isSuccess; public double duration; public string stackTrace; public bool isIgnored; public TestResultState ResultState { get { return resultState; } } public string Message { get { return message; } } public string Logs { get { return null; } } public bool Executed { get { return executed; } } public string Name { get { return name; } } public string FullName { get { return fullName; } } public string Id { get { return id; } } public bool IsSuccess { get { return isSuccess; } } public double Duration { get { return duration; } } public string StackTrace { get { return stackTrace; } } public bool IsIgnored { get { return isIgnored; } } } #endregion }