using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { public class SayDialog : MonoBehaviour, IDialogInputListener { // Currently active Say Dialog used to display Say text public static SayDialog activeSayDialog; public static Character speakingCharacter; public Image continueImage; public AudioClip continueSound; public bool visibleAtStart; public float fadeDuration = 1f; public Canvas dialogCanvas; public Text nameText; public Text storyText; public Image characterImage; public DialogAudio audioController = new DialogAudio(); protected Writer writer; protected bool wasPointerClicked; public static SayDialog GetSayDialog() { if (activeSayDialog == null) { // Use first Say Dialog found in the scene (if any) SayDialog sd = GameObject.FindObjectOfType(); if (sd != null) { activeSayDialog = sd; } if (activeSayDialog == null) { // Auto spawn a say dialog object from the prefab GameObject prefab = Resources.Load("SayDialog"); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; go.SetActive(false); go.name = "SayDialog"; activeSayDialog = go.GetComponent(); activeSayDialog.visibleAtStart = true; } } } return activeSayDialog; } protected Writer GetWriter() { if (writer != null) { return writer; } writer = GetComponent(); if (writer == null) { writer = gameObject.AddComponent(); } return writer; } protected virtual void Start() { // Set dialog visibilty at startup CanvasGroup canvasGroup = dialogCanvas.GetComponent(); if (visibleAtStart) { canvasGroup.alpha = 1f; } else { canvasGroup.alpha = 0f; } } public virtual void Say(string text, bool clearPrevious, bool waitForInput, AudioClip voiceOverClip, Action onComplete) { GetWriter().Write(text, clearPrevious, waitForInput, onComplete); } protected virtual void Update() { if (continueImage != null) { continueImage.enabled = GetWriter().isWaitingForInput; } } protected virtual void LateUpdate() { wasPointerClicked = false; } public virtual void ShowDialog(bool visible) { gameObject.SetActive(true); if (visible) { // A new dialog is often shown as the result of a mouse click, so we need // to make sure the previous click doesn't register on the new dialogue wasPointerClicked = false; } } public virtual void SetCharacter(Character character, Flowchart flowchart = null) { if (character == null) { if (characterImage != null) { characterImage.gameObject.SetActive(false); } if (nameText != null) { nameText.text = ""; } } else { Character prevSpeakingCharacter = speakingCharacter; speakingCharacter = character; // Dim portraits of non-speaking characters foreach (Stage s in Stage.activeStages) { if (s.dimPortraits) { foreach (Character c in s.charactersOnStage) { if (prevSpeakingCharacter != speakingCharacter) { if (c != speakingCharacter) { Portrait.SetDimmed(c, s, true); } else { Portrait.SetDimmed(c, s, false); } } } } } string characterName = character.nameText; if (characterName == "") { // Use game object name as default characterName = character.name; } if (flowchart != null) { characterName = flowchart.SubstituteVariables(characterName); } SetCharacterName(characterName, character.nameColor); } } public virtual void SetCharacterImage(Sprite image) { if (characterImage != null) { if (image != null) { characterImage.sprite = image; characterImage.gameObject.SetActive(true); } else { characterImage.gameObject.SetActive(false); } } } public virtual void SetCharacterName(string name, Color color) { if (nameText != null) { nameText.text = name; nameText.color = color; } } public virtual void Clear() { ClearStoryText(); // Kill any active write coroutine StopAllCoroutines(); } protected virtual void ClearStoryText() { if (storyText != null) { storyText.text = ""; } } public static void StopPortraitTweens() { // Stop all tweening portraits foreach( Character c in Character.activeCharacters ) { if (c.state.portraitImage != null) { if (LeanTween.isTweening(c.state.portraitImage.gameObject)) { LeanTween.cancel(c.state.portraitImage.gameObject, true); Portrait.SetRectTransform(c.state.portraitImage.rectTransform, c.state.position); if (c.state.dimmed == true) { c.state.portraitImage.color = new Color(0.5f, 0.5f, 0.5f, 1f); } else { c.state.portraitImage.color = Color.white; } } } } } // // IDialogInput implementation // public virtual void OnNextLineEvent() { wasPointerClicked = true; } } }