using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; #if !UNITY_WINRT using System.Runtime.Serialization.Formatters.Binary; #endif using System.IO; namespace Fungus { /** * Static data storage class for managing global game variables. * Provides save and load functionality for persistent storage between game sessions. */ public class GlobalVariables { static Dictionary stringDict = new Dictionary(); static Dictionary intDict = new Dictionary(); static Dictionary floatDict = new Dictionary(); static Dictionary boolDict = new Dictionary(); /** * Save the variable dictionaries to persistent storage using a name tag. */ public static void Save(string saveName) { #if !UNITY_WINRT // Save strings { var b = new BinaryFormatter(); var m = new MemoryStream(); b.Serialize(m, stringDict); PlayerPrefs.SetString(saveName + "." + "stringDict", Convert.ToBase64String(m.GetBuffer())); } // Save ints { var b = new BinaryFormatter(); var m = new MemoryStream(); b.Serialize(m, intDict); PlayerPrefs.SetString(saveName + "." + "intDict", Convert.ToBase64String(m.GetBuffer())); } // Save floats { var b = new BinaryFormatter(); var m = new MemoryStream(); b.Serialize(m, floatDict); PlayerPrefs.SetString(saveName + "." + "floatDict", Convert.ToBase64String(m.GetBuffer())); } // Save bools { var b = new BinaryFormatter(); var m = new MemoryStream(); b.Serialize(m, boolDict); PlayerPrefs.SetString(saveName + "." + "boolDict", Convert.ToBase64String(m.GetBuffer())); } PlayerPrefs.Save(); #endif } /** * Loads the variable dictionaries from persistent storage using a name tag. */ public static void Load(string saveName) { #if !UNITY_WINRT var stringData = PlayerPrefs.GetString(saveName + "." + "stringDict"); if (string.IsNullOrEmpty(stringData)) { stringDict.Clear(); } else { var b = new BinaryFormatter(); var m = new MemoryStream(Convert.FromBase64String(stringData)); stringDict = (Dictionary)b.Deserialize(m); } var floatData = PlayerPrefs.GetString(saveName + "." + "floatDict"); if (!string.IsNullOrEmpty(floatData)) { var b = new BinaryFormatter(); var m = new MemoryStream(Convert.FromBase64String(floatData)); floatDict = b.Deserialize(m) as Dictionary; } var intData = PlayerPrefs.GetString(saveName + "." + "intDict"); if (!string.IsNullOrEmpty(intData)) { var b = new BinaryFormatter(); var m = new MemoryStream(Convert.FromBase64String(intData)); intDict = b.Deserialize(m) as Dictionary; } var boolData = PlayerPrefs.GetString(saveName + "." + "boolDict"); if (!string.IsNullOrEmpty(boolData)) { var b = new BinaryFormatter(); var m = new MemoryStream(Convert.FromBase64String(boolData)); boolDict = b.Deserialize(m) as Dictionary; } #endif } /** * Clears all stored variables. */ public static void ClearAll() { stringDict.Clear(); intDict.Clear(); floatDict.Clear(); boolDict.Clear(); } /** * Returns the float variable associated with the key. */ public static float GetFloat(string key) { if (String.IsNullOrEmpty(key) || !floatDict.ContainsKey(key)) { return 0; } return floatDict[key]; } /** * Returns the integer variable associated with the key. */ public static int GetInteger(string key) { if (intDict == null) { Debug.Log ("Dict is null somehow"); } if (String.IsNullOrEmpty(key) || !intDict.ContainsKey(key)) { return 0; } return intDict[key]; } /** * Returns the boolean variable associated with the key. */ public static bool GetBoolean(string key) { if (String.IsNullOrEmpty(key) || !boolDict.ContainsKey(key)) { return false; } return boolDict[key]; } /** * Returns the string variable associated with the key. */ public static string GetString(string key) { if (String.IsNullOrEmpty(key) || !stringDict.ContainsKey(key)) { return ""; } return stringDict[key]; } /** * Stores a float variable using the key. */ public static void SetFloat(string key, float value) { if (stringDict.ContainsKey(key) || intDict.ContainsKey(key) || boolDict.ContainsKey(key)) { Debug.LogError("Key already in use with a string, integer or boolean variable"); return; } floatDict[key] = value; } /** * Stores an integer variable using the key. */ public static void SetInteger(string key, int value) { if (stringDict.ContainsKey(key) || floatDict.ContainsKey(key) || boolDict.ContainsKey(key)) { Debug.LogError("Key already in use with a string, float or boolean variable"); return; } intDict[key] = value; } /** * Stores a boolean variable using the key. */ public static void SetBoolean(string key, bool value) { if (stringDict.ContainsKey(key) || floatDict.ContainsKey(key) || intDict.ContainsKey(key)) { Debug.LogError("Key already in use with a string, float or integer variable"); return; } boolDict[key] = value; } /** * Stores a string variable using the key. */ public static void SetString(string key, string value) { if (boolDict.ContainsKey(key) || floatDict.ContainsKey(key) || intDict.ContainsKey(key)) { Debug.LogError("Key already in use with a boolean, float or integer variable"); return; } stringDict[key] = value; } /** * Replace keys in the input string with the string table entry. * Example format: "This {string_key} string" */ public static string SubstituteStrings(string text) { string subbedText = text; // Instantiate the regular expression object. Regex r = new Regex("{.*?}"); // Match the regular expression pattern against a text string. var results = r.Matches(text); foreach (Match match in results) { string stringKey = match.Value.Substring(1, match.Value.Length - 2); string stringValue = GetString(stringKey); subbedText = subbedText.Replace(match.Value, stringValue); } return subbedText; } /** * Chops a string at the first new line character encountered. * This is useful for link / button strings that must fit on a single line. */ public static string FormatLinkText(string text) { string trimmed; if (text.Contains("\n")) { trimmed = text.Substring(0, text.IndexOf("\n")); } else { trimmed = text; } return trimmed; } } }