using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus { [CustomEditor (typeof(AddOption))] public class AddOptionEditor : SetVariableEditor { protected SerializedProperty optionTextProp; protected SerializedProperty hideOnSelectedProp; protected SerializedProperty targetBlockProp; protected override void OnEnable() { base.OnEnable(); optionTextProp = serializedObject.FindProperty("optionText"); hideOnSelectedProp = serializedObject.FindProperty("hideOnSelected"); targetBlockProp = serializedObject.FindProperty("targetBlock"); } public override void DrawCommandGUI() { serializedObject.Update(); AddOption t = target as AddOption; EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button.")); BlockEditor.BlockField(targetBlockProp, new GUIContent("Target Block", "Block to execute when this option is selected by the player."), new GUIContent(""), t.GetFlowchart()); serializedObject.ApplyModifiedProperties(); base.DrawCommandGUI(); serializedObject.Update(); EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it.")); serializedObject.ApplyModifiedProperties(); } } }