using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using Rotorz.ReorderableList; namespace Fungus { [CustomEditor(typeof(Language))] public class LanguageEditor : Editor { protected SerializedProperty activeLanguageProp; protected SerializedProperty localizationFileProp; protected virtual void OnEnable() { activeLanguageProp = serializedObject.FindProperty("activeLanguage"); localizationFileProp = serializedObject.FindProperty("localizationFile"); } public override void OnInspectorGUI() { serializedObject.Update(); Language t = target as Language; EditorGUILayout.PropertyField(activeLanguageProp); EditorGUILayout.PropertyField(localizationFileProp); if (GUILayout.Button(new GUIContent("Export Localization File"))) { ExportLocalizationFile(t); } serializedObject.ApplyModifiedProperties(); } public virtual void ExportLocalizationFile(Language language) { string path = EditorUtility.SaveFilePanel("Export strings", "", "localization.csv", ""); if (path.Length == 0) { return; } Debug.Log(path); string csvData = language.ExportLocalizationFile(); File.WriteAllText(path, csvData); } } }